![]() ![]() And if you want more in the future you don’t have to change the tools and update your build process. It has some restrictions in packing and optimisation - but the features suffice to get you started with game development. TexturePacker offers a free mode that you can use with cocos2d-x. There’s always a free tool and if you like tinkering and have more time than money this might be the right choice… but did you know: Tutorial: Using sprite sheet animations in cocos2d-x Try our free tutorial here to learn more about how to use TexturePacker with cocos2d-x: This discounts also includes PhysicsEditor and SpriteIluminator - you can even save up to 65% if you get the game development bundle from us. We’ve put TexturePacker on indie sale: If you are a single developer with an annual revenue below $100000 you qualify for a 50% discount! We support independent developers like you: 50% INDIE DISCOUNT TexturePacker can encrypt your sprite sheets to make sealing your assets much harder. It’s easy to extract sprite sheets from a game on iOS or Android. TexturePacker comes with built-in pngquant and pngopt to reduce the size of the files. If you prefer staying with png files try 8 bit pngs to reduce the download size of your game. Write optimized sheets that support hardware compression like PVRTC, DXT, ETC1/2 to get the most performance from the hardware. Reduce memory usage and download size with png-8 and hardware compression This speeds up rendering and allows better packing ratio of the sprite sheets. TexturePacker optimizes your sprites: It removes all the obsolete transparency. If your sprites have a lot of transparency this might not be the best solution because - while being transparent - the pixels still have to be processed by the graphics hardware. Sprites are rendered using rectangles by default. ![]() TexturePacker with cocos2d-x project, MacOS Mojave Darkmode 1646×967 617 KBĬreating sprite sheets is easy: Just drag the folder with your sprites onto TexturePacker and press publish. ![]()
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